Last May, the KidLe Project reached two important milestones, both in the classroom and in the academic world. As the project nears its final phase, May offered a valuable opportunity to test, present and refine the game with the help of children, educators and researchers.


Back to the Co-Creation classroom

In early May, the KidLe team returned to the co-creation classroom where the project began, bringing with them the (almost) final version of the board game. Children aged 5 to 8 took part in a second play session, journeying once again across the planets of Friendship, Communication, and Curiosity.

The game’s updated illustrations, structure and movement-based activities proved intuitive and engaging. Children particularly enjoyed the interactive elements — moving across the board, sharing reflections, and decoding hidden messages.

This final playtest also offered valuable feedback: while the game flow worked well overall, some instructions still need simplification for younger players. Maintaining attention through visuals, movement and adaptable pacing will be key in the final version.

KidLe at SNIP 2025 – National Symposium on Psychological Research

Later in the month, the KidLe project was presented at SNIP 2025, Portugal’s National Symposium on Psychological Research. The presentation focused on the co-creation process — including focus groups, workshops and play events — as well as the game’s pedagogical objectives and structure.

Participants were especially interested in the project’s evaluation strategy and raised a key question:
“How will you measure the game’s impact?”

The team shared its approach to assessment, which includes:

  • Measuring changes in children’s knowledge and inclusive attitudes

  • Gathering feedback from educators and families

  • Observing play behaviours that reflect intercultural sensitivity

As the project moves toward its finalisation, KidLe continues to demonstrate that inclusion isn’t just about being present — it’s about feeling like you belong.